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In this episode we create a simple loot table system that allows us to define items with probabilities. Using the table, we can easily roll a die to generate a loot drop.
Cumulative Probability C# example:http://www.vcskicks.com/random-element.php
Calculating Cumulative Probability:https://www.oswego.edu/~srp/stats/cdf_ex_1.htm
Cumulative Probability SERP:https://goo.gl/bptzV9
In this series we'll be creating an ARPG-style movement system, a world full of interactable objects, NPCs with dialogue, enemies and attacking, an inventory system, portals, and maybe even a questing system.
Low Poly Asset Pack:https://goo.gl/4wrgyE
Making an RPG is a pretty daunting task, but Unity allows us to create all of the basic systems of an RPG without much hassle. This unity tutorial covers creating an RPG-esque inventory item that you can consume by "using" it.
Created by Austin Gregory