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Video Description
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https://goo.gl/V66Ycb

Questions?
Create an account, create a discussion:
https://forum.gogamegrind.com/

In this episode we create a simple loot table system that allows us to define items with probabilities. Using the table, we can easily roll a die to generate a loot drop.

Cumulative Probability C# example:
http://www.vcskicks.com/random-element.php

Calculating Cumulative Probability:
https://www.oswego.edu/~srp/stats/cdf_ex_1.htm

Cumulative Probability SERP:
https://goo.gl/bptzV9

Project Repo
https://github.com/GameGrind/Simple-RPG-in-Unity

In this series we'll be creating an ARPG-style movement system, a world full of interactable objects, NPCs with dialogue, enemies and attacking, an inventory system, portals, and maybe even a questing system.

Low Poly Asset Pack:
https://goo.gl/4wrgyE

Unity 5:
https://unity3d.com/unity

Making an RPG is a pretty daunting task, but Unity allows us to create all of the basic systems of an RPG without much hassle. This unity tutorial covers creating an RPG-esque inventory item that you can consume by "using" it.

:D

Credits:
Created by Austin Gregory