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In this episode we create a simple loot table system that allows us to define items with probabilities. Using the table, we can easily roll a die to generate a loot drop.

Cumulative Probability C# example:

Calculating Cumulative Probability:

Cumulative Probability SERP:

Project Repo

In this series we'll be creating an ARPG-style movement system, a world full of interactable objects, NPCs with dialogue, enemies and attacking, an inventory system, portals, and maybe even a questing system.

Low Poly Asset Pack:

Unity 5:

Making an RPG is a pretty daunting task, but Unity allows us to create all of the basic systems of an RPG without much hassle. This unity tutorial covers creating an RPG-esque inventory item that you can consume by "using" it.


Created by Austin Gregory